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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Fast Gossip-based Rumor Spreading using Small Messages
[Submitted on 14 May 2026 (v1), last revised 3 Aug 2026 (this ve · 2026-05-14 · via cs.DS updates on arXiv.org

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Abstract:We study gossip algorithms for the fundamental rumor spreading problem, where the goal is to disseminate a rumor from a given source node to all nodes in an arbitrary (and unknown) graph. Gossip algorithms allow each node to call only one neighbor per round and are therefore highly message-efficient, with low per-node communication overhead per round. The state of the art present fast gossip algorithms, however they typically leverage large-sized messages. This undermines the light-weight communication advantage of gossip, since even though only one neighbor is contacted per round, the message size can be linear in $n$, the network size. Hence, a fundamental question is whether one can perform fast gossip using small messages.
The main contribution of this paper is to answer the above question in the affirmative and present two gossip algorithms that achieve fast rumor spreading using messages of polylog{n} size. Specifically, we present the following algorithms:
1. An algorithm that runs in $O(c \log n / \Phi_c)$ rounds for every $c \geq 1$, and $\Phi_c$ is the weak conductance. Our bound in terms of weak conductance is essentially optimal.
2. An algorithm that depends on the network diameter (and is independent of the graph's conductance), which runs in $\tilde{O}(D+\sqrt{n})$ rounds with high probability. Our algorithm can be modified to output a minimum spanning tree (MST) in the same number of rounds, which is essentially round-optimal (even for non-gossip algorithms).
Our gossip algorithms use graph sketches [Ahn, Guha, McGregor, SODA 2012] in a novel way to overcome communication bottlenecks and achieve small communication overhead with small message sizes.

Submission history

From: William Moses Jr. [view email]
[v1] Thu, 14 May 2026 04:55:05 UTC (81 KB)
[v2] Mon, 3 Aug 2026 15:55:52 UTC (82 KB)