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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Search-and-Fetch with 2 Robots on a Disk: Wireless and Fa...
Konstantinos Georgiou, George Karakostas, Evangelos Kranakis · 2016-11-30 · via cs.DS updates on arXiv.org

We initiate the study of a new problem on searching and fetching in a distributed environment concerning treasure-evacuation from a unit disk. A treasure and an exit are located at unknown positions on the perimeter of a disk and at known arc distance. A team of two robots start from the center of the disk, and their goal is to fetch the treasure to the exit. At any time the robots can move anywhere they choose on the disk, independently of each other, with the same speed. A robot detects an interesting point (treasure or exit) only if it passes over the exact location of that point. We are interested in designing distributed algorithms that minimize the worst-case treasure-evacuation time, i.e. the time it takes for the treasure to be discovered and brought (fetched) to the exit by any of the robots. The communication protocol between the robots is either wireless, where information is shared at any time, or face-to-face (i.e. non-wireless), where information can be shared only if the robots meet. For both models we obtain upper bounds for fetching the treasure to the exit. Our main technical contribution pertains to the face-to-face model. More specifically, we demonstrate how robots can exchange information without meeting, effectively achieving a highly efficient treasure-evacuation protocol which is minimally affected by the lack of distant communication. Finally, we complement our positive results above by providing a lower bound in the face-to-face model.