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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Performance bounds for nearest neighbor search with k-d t...
Marco Bazzani, Sanjoy Dasgupta · 2026-05-12 · via cs.DS updates on arXiv.org

The $k$-d tree is one of the oldest and most widely used data structures for nearest neighbor search. It partitions Euclidean space into axis-aligned rectangular cells. There are two standard ways to find the nearest neighbor to a query in a $k$-d tree. Defeatist search returns the closest data point in the query's cell, while comprehensive search also searches other cells as needed to guarantee it finds the nearest neighbor. Both strategies are commonly believed to perform poorly in high dimensions, but there have been few theoretical results explaining this. We prove non-asymptotic bounds on the runtime of comprehensive search and the accuracy of defeatist search. Under mild distributional assumptions, when the dimension $d$ is at least polylogarithmic in the number of data points, defeatist search is no more likely to return the nearest neighbor than random guessing, and comprehensive search visits every cell with high probability. We also show that on uniform data, with high probability, comprehensive search visits at most $2^{\mathcal{O}(d)}$ cells when each cell contains at least logarithmically many data points, and defeatist search returns the nearest neighbor when each cell additionally contains at least $2^{\mathcal{O}(d \log d)}$ data points. Finally, for arbitrary absolutely continuous distributions, we upper bound the expected distance between the query and the point returned by defeatist search.