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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Multi-armed Bandit and Backbone boost Lin-Kernighan-Helsg...
Long Wang, Jiongzhi Zheng, Zhengda Xiong, Kun He · 2025-01-08 · via cs.DS updates on arXiv.org

The Lin-Kernighan-Helsguan (LKH) heuristic is a classic local search algorithm for the Traveling Salesman Problem (TSP). LKH introduces an $α$-value to replace the traditional distance metric for evaluating the edge quality, which leads to a significant improvement. However, we observe that the $α$-value does not make full use of the historical information during the search, and single guiding information often makes LKH hard to escape from some local optima. To address the above issues, we propose a novel way to extract backbone information during the TSP local search process, which is dynamic and can be updated once a local optimal solution is found. We further propose to combine backbone information, $α$-value, and distance to evaluate the edge quality so as to guide the search. Moreover, we abstract their different combinations to arms in a multi-armed bandit (MAB) and use an MAB model to help the algorithm select an appropriate evaluation metric dynamically. Both the backbone information and MAB can provide diverse guiding information and learn from the search history to suggest the best metric. We apply our methods to LKH and LKH-3, which is an extension version of LKH that can be used to solve about 40 variant problems of TSP and Vehicle Routing Problem (VRP). Extensive experiments show the excellent performance and generalization capability of our proposed method, significantly improving LKH for TSP and LKH-3 for two representative TSP and VRP variants, the Colored TSP (CTSP) and Capacitated VRP with Time Windows (CVRPTW).