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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Minimizing Rosenthal Potential in Multicast Games
Fedor V. Fomin, Petr A. Golovach, Jesper Nederlof, Michał Pilipc · 2013-09-26 · via cs.DS updates on arXiv.org

A multicast game is a network design game modelling how selfish non-cooperative agents build and maintain one-to-many network communication. There is a special source node and a collection of agents located at corresponding terminals. Each agent is interested in selecting a route from the special source to its terminal minimizing the cost. The mutual influence of the agents is determined by a cost sharing mechanism, which evenly splits the cost of an edge among all the agents using it for routing. In this paper we provide several algorithmic and complexity results on finding a Nash equilibrium minimizing the value of Rosenthal potential. Let n be the number of agents and G be the communication network. We show that - For a given strategy profile s and integer k>=1, there is a local search algorithm which in time n^{O(k)}|G|^{O(1)} finds a better strategy profile, if there is any, in a k-exchange neighbourhood of s. In other words, the algorithm decides if Rosenthal potential can be decreased by changing strategies of at most k agents; - The running time of our local search algorithm is essentially tight: unless FPT= W[1], for any function f(k), searching of the k-neighbourhood cannot be done in time f(k)|G|^{O(1)}. The key ingredient of our algorithmic result is a subroutine that finds an equilibrium with minimum potential in 3^n|G|^{O(1)} time. In other words, finding an equilibrium with minimum potential is fixed-parameter tractable when parameterized by the number of agents.