惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Microsoft Azure Blog
Microsoft Azure Blog
有赞技术团队
有赞技术团队
IT之家
IT之家
博客园 - 聂微东
Jina AI
Jina AI
Hugging Face - Blog
Hugging Face - Blog
Last Week in AI
Last Week in AI
Apple Machine Learning Research
Apple Machine Learning Research
WordPress大学
WordPress大学
小众软件
小众软件
爱范儿
爱范儿
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
V
Visual Studio Blog
雷峰网
雷峰网
酷 壳 – CoolShell
酷 壳 – CoolShell
阮一峰的网络日志
阮一峰的网络日志
宝玉的分享
宝玉的分享
博客园 - 三生石上(FineUI控件)
大猫的无限游戏
大猫的无限游戏
博客园 - Franky
量子位
月光博客
月光博客
博客园 - 【当耐特】
博客园 - 叶小钗

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Computing Vertex and Edge Connectivity of Graphs Embedded...
Therese Biedl, Prosenjit Bose, Karthik Murali · 2024-06-30 · via cs.DS updates on arXiv.org

Vertex connectivity and edge connectivity are fundamental concepts in graph theory that have been widely studied from both structural and algorithmic perspectives. The focus of this paper is on computing these two parameters for graphs embedded on the plane with crossings. For planar graphs -- which can be embedded on the plane without any crossings -- it has long been known that vertex and edge connectivity can be computed in linear time. Recently, the algorithm for vertex connectivity was extended from planar graphs to 1-plane graphs (where each edge is crossed at most once) without $\times$-crossings -- these are crossings whose endpoints induce a matching. The key insight, for both these classes of graphs, is that any two vertices/edges of a minimum vertex/edge cut have small face-distance (distance measured by number of faces) in the embedding. In this paper, we attempt at a comprehensive generalization of this idea to a wider class of graphs embedded on the plane. Our method works for all those embedded graphs where every pair of crossing edges is connected by a path whose vertices and edges have a small face-distance from the crossing point. Important examples of such graphs include optimal 2-planar and optimal 3-planar graphs, $d$-map graphs, $d$-framed graphs, graphs with bounded crossing number, and $k$-plane graphs with bounded number of $\times$-crossings. For all these graph classes, we get a linear-time algorithm for computing vertex and edge connectivity.