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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Optimal and Heuristic Min-Reg Scheduling Algorithms for G...
Gang Chen · 2023-03-13 · via cs.DS updates on arXiv.org

Given a basic block of instructions, finding a schedule that requires the minimum number of registers for evaluation is a well-known problem. The problem is NP-complete when the dependences among instructions form a directed-acyclic graph instead of a tree. We are striving to find efficient approximation algorithms for this problem not simply because it is an interesting graph optimization problem in theory. A good solution to this problem is also an essential component in solving the more complex instruction scheduling problem on GPU. In this paper, we start with explanations on why this problem is important in GPU instruction scheduling. We then explore two different approaches to tackling this problem. First we model this problem as a constraint-programming problem. Using a state-of-the-art CP-SAT solver, we can find optimal answers for much larger cases than previous works on a modest desktop PC. Second, guided by the optimal answers, we design and evaluate heuristics that can be applied to the polynomial-time list scheduling algorithms. A combination of those heuristics can achieve the register-pressure results that are about 17\% higher than the optimal minimum on average. However, there are still near 6\% cases in which the register pressure by the heuristic approach is 50\% higher than the optimal minimum.