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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Simple Set Sketching
Jakob Bæk Tejs Houen, Rasmus Pagh, Stefan Walzer · 2022-11-08 · via cs.DS updates on arXiv.org

Imagine handling collisions in a hash table by storing, in each cell, the bit-wise exclusive-or of the set of keys hashing there. This appears to be a terrible idea: For $αn$ keys and $n$ buckets, where $α$ is constant, we expect that a constant fraction of the keys will be unrecoverable due to collisions. We show that if this collision resolution strategy is repeated three times independently the situation reverses: If $α$ is below a threshold of $\approx 0.81$ then we can recover the set of all inserted keys in linear time with high probability. Even though the description of our data structure is simple, its analysis is nontrivial. Our approach can be seen as a variant of the Invertible Bloom Filter (IBF) of Eppstein and Goodrich. While IBFs involve an explicit checksum per bucket to decide whether the bucket stores a single key, we exploit the idea of quotienting, namely that some bits of the key are implicit in the location where it is stored. We let those serve as an implicit checksum. These bits are not quite enough to ensure that no errors occur and the main technical challenge is to show that decoding can recover from these errors.