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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Lipschitz Continuous Allocations for Optimization Games
Soh Kumabe, Yuichi Yoshida · 2024-05-20 · via cs.DS updates on arXiv.org

In cooperative game theory, the primary focus is the equitable allocation of payoffs or costs among agents. However, in the practical applications of cooperative games, accurately representing games is challenging. In such cases, using an allocation method sensitive to small perturbations in the game can lead to various problems, including dissatisfaction among agents and the potential for manipulation by agents seeking to maximize their own benefits. Therefore, the allocation method must be robust against game perturbations. In this study, we explore optimization games, in which the value of the characteristic function is provided as the optimal value of an optimization problem. To assess the robustness of the allocation methods, we use the Lipschitz constant, which quantifies the extent of change in the allocation vector in response to a unit perturbation in the weight vector of the underlying problem. Thereafter, we provide an algorithm for the matching game that returns an allocation belonging to the $\left(\frac{1}{2}-ε\right)$-approximate core with Lipschitz constant $O(ε^{-1})$. Additionally, we provide an algorithm for a minimum spanning tree game that returns an allocation belonging to the $4$-approximate core with a constant Lipschitz constant. The Shapley value is a popular allocation that satisfies several desirable properties. Therefore, we investigate the robustness of the Shapley value. We demonstrate that the Lipschitz constant of the Shapley value for the minimum spanning tree is constant, whereas that for the matching game is $Ω(\log n)$, where $n$ denotes the number of vertices.