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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
The Slotted Online One-Sided Crossing Minimization Proble...
Elisabet Burjons, Janosch Fuchs, Henri Lotze · 2022-01-12 · via cs.DS updates on arXiv.org

In the area of graph drawing, the One-Sided Crossing Minimization Problem (OSCM) is defined on a bipartite graph with both vertex sets aligned parallel to each other and all edges being drawn as straight lines. The task is to find a permutation of one of the node sets such that the total number of all edge-edge intersections, called crossings, is minimized. Usually, the degree of the nodes of one set is limited by some constant k, with the problem then abbreviated to OSCM-k. In this work, we study an online variant of this problem, in which one of the node sets is already given. The other node set and the incident edges are revealed iteratively and each node has to be inserted into placeholders, which we call slots. The goal is again to minimize the number of crossings in the final graph. Minimizing crossings in an online way is related to the more empirical field of dynamic graph drawing. Note the slotted OSCM problem makes instances harder to solve for an online algorithm but in the offline case it is equivalent to the version without slots. We show that the online slotted OSCM-k is not competitive for any k greater or equal 2 and subsequently limit the graph class to that of 2-regular graphs, for which we show a lower bound of 4/3 and an upper bound of 5 on the competitive ratio.