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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Combinatorial Blocking Bandits with Stochastic Delays
Alexia Atsidakou, Orestis Papadigenopoulos, Soumya Basu, Constan · 2021-05-22 · via cs.DS updates on arXiv.org

Recent work has considered natural variations of the multi-armed bandit problem, where the reward distribution of each arm is a special function of the time passed since its last pulling. In this direction, a simple (yet widely applicable) model is that of blocking bandits, where an arm becomes unavailable for a deterministic number of rounds after each play. In this work, we extend the above model in two directions: (i) We consider the general combinatorial setting where more than one arms can be played at each round, subject to feasibility constraints. (ii) We allow the blocking time of each arm to be stochastic. We first study the computational/unconditional hardness of the above setting and identify the necessary conditions for the problem to become tractable (even in an approximate sense). Based on these conditions, we provide a tight analysis of the approximation guarantee of a natural greedy heuristic that always plays the maximum expected reward feasible subset among the available (non-blocked) arms. When the arms' expected rewards are unknown, we adapt the above heuristic into a bandit algorithm, based on UCB, for which we provide sublinear (approximate) regret guarantees, matching the theoretical lower bounds in the limiting case of absence of delays.