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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Universally Optimal Decremental Tree Minima
Benjamin Aram Berendsohn · 2026-02-18 · via cs.DS updates on arXiv.org

An algorithm on weighted graphs is called universally optimal if it is optimal for every input graph, in the worst case taken over all weight assignments. Informally, this means the algorithm is competitive even with algorithms that are optimized for only one specific input graph. Universal optimality was recently introduced [Haeupler et al. 2024] as an alternative to the stronger, but often unachievable instance optimality. In this paper, we extend the concept of universal optimality to data structures. In particular, we investigate the following dynamic graph problem: Given a vertex-weighted forest, maintain the minimum-weight vertex of every tree under edge deletions. The problem requires $Θ(\log n)$ amortized time per operation in general, but only $O(1)$ time if the initial forest is a path. We present a data structure that has optimal total running time for every fixed initial forest and every fixed number of operations/queries $m$, when taking the worst case over all weight assignments and operation sequences of length $m$. This definition of universal optimality is easily adapted to other data structure problems. Our result combines two techniques: (1) A decomposition of the input into paths, to take advantage of the $O(1)$-time path-specific data structure; and (2) splay trees [Sleator and Tarjan 1985], which, informally speaking, are used to optimally handle a certain sorting-related subproblem. We apply our data structure to solve problems related to Cartesian trees, path minimum queries, and bottleneck vertex/edge queries, each with a certain universal optimality guarantee. Our data structure also can be modified to support edge weights instead of vertex weights. Further, it generalizes to support semigroup sum queries instead of minimum queries, in universally optimal time.