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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Optimal Gossip-Based Aggregate Computation
Jen-Yeu Chen, Gopal Pandurangan · 2010-01-19 · via cs.DS updates on arXiv.org

We present the first provably almost-optimal gossip-based algorithms for aggregate computation that are both time optimal and message-optimal. Given a $n$-node network, our algorithms guarantee that all the nodes can compute the common aggregates (such as Min, Max, Count, Sum, Average, Rank etc.) of their values in optimal $O(\log n)$ time and using $O(n \log \log n)$ messages. Our result improves on the algorithm of Kempe et al. \cite{kempe} that is time-optimal, but uses $O(n \log n)$ messages as well as on the algorithm of Kashyap et al. \cite{efficient-gossip} that uses $O(n \log \log n)$ messages, but is not time-optimal (takes $O(\log n \log \log n)$ time). Furthermore, we show that our algorithms can be used to improve gossip-based aggregate computation in sparse communication networks, such as in peer-to-peer networks. The main technical ingredient of our algorithm is a technique called {\em distributed random ranking (DRR)} that can be useful in other applications as well. DRR gives an efficient distributed procedure to partition the network into a forest of (disjoint) trees of small size. Our algorithms are non-address oblivious. In contrast, we show a lower bound of $Ω(n\log n)$ on the message complexity of any address-oblivious algorithm for computing aggregates. This shows that non-address oblivious algorithms are needed to obtain significantly better message complexity. Our lower bound holds regardless of the number of rounds taken or the size of the messages used. Our lower bound is the first non-trivial lower bound for gossip-based aggregate computation and also gives the first formal proof that computing aggregates is strictly harder than rumor spreading in the address-oblivious model.