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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Sampling an Edge Uniformly in Sublinear Time
Jakub Tětek · 2020-09-23 · via cs.DS updates on arXiv.org

The area of sublinear algorithms have recently received a lot of attention. In this setting, one has to choose specific access model for the input, as the algorithm does not have time to pre-process or even to see the whole input. A fundamental question remained open on the relationship between the two common models for graphs -- with and without access to the "random edge" query -- namely whether it is possible to sample an edge uniformly at random in the model without access to the random edge queries. In this paper, we answer this question positively. Specifically, we give an algorithm solving this problem that runs in expected time $O(\frac{n}{\sqrt{m}} \log n)$. This is only a logarithmic factor slower than the lower bound given in [5]. Our algorithm uses the algorithm from [7] which we analyze in a more careful way, leading to better bounds in general graphs. We also show a way to sample edges $ε$-close to uniform in expected time $O(\frac{n}{\sqrt{m}} \log \frac{1}ε)$, improving upon the best previously known algorithm. We also note that sampling edges from a distribution sufficiently close to uniform is sufficient to be able to simulate sublinear algorithms that use the random edge queries while decreasing the success probability of the algorithm only by $o(1)$. This allows for a much simpler algorithm that can be used to emulate random edge queries.