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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Lock-Free Augmented Trees
Panagiota Fatourou, Eric Ruppert · 2024-05-17 · via cs.DS updates on arXiv.org

Augmenting an existing sequential data structure with extra information to support greater functionality is a widely used technique. For example, search trees are augmented to build sequential data structures like order-statistic trees, interval trees, tango trees, link/cut trees and many others. We study how to design concurrent augmented tree data structures. We present a new, general technique that can augment a lock-free tree to add any new fields to each tree node, provided the new fields' values can be computed from information in the node and its children. This enables the design of lock-free, linearizable analogues of a wide variety of classical augmented data structures. As a first example, we give a wait-free trie that stores a set $S$ of elements drawn from $\{1,\ldots,N\}$ and supports linearizable order-statistic queries such as finding the $k$th smallest element of $S$. Updates and queries take $O(\log N)$ steps. We also apply our technique to a lock-free binary search tree (BST), where changes to the structure of the tree make the linearization argument more challenging. Our augmented BST supports order statistic queries in $O(h)$ steps on a tree of height $h$. The augmentation does not affect the asymptotic running time of the updates. For both our trie and BST, we give an alternative augmentation to improve searches and order-statistic queries to run in $O(\log |S|)$ steps (with a small increase in step complexity of updates). As an added bonus, our technique supports arbitrary multi-point queries (such as range queries) with the same time complexity as they would have in the corresponding sequential data structure.