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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Earned Benefit Maximization in Social Networks Under Budg...
Suman Banerjee, Mamata Jenamani, Dilip Kumar Pratihar · 2020-04-08 · via cs.DS updates on arXiv.org

Given a social network with nonuniform selection cost of the users, the problem of \textit{Budgeted Influence Maximization} (BIM in short) asks for selecting a subset of the nodes within an allocated budget for initial activation, such that due to the cascading effect, influence in the network is maximized. In this paper, we study this problem with a variation, where a set of nodes are designated as target nodes, each of them is assigned with a benefit value, that can be earned by influencing them, and our goal is to maximize the earned benefit by initially activating a set of nodes within the budget. We call this problem as the \textsc{Earned Benefit Maximization Problem}. First, we show that this problem is NP\mbox{-}Hard and the benefit function is \textit{monotone}, \textit{sub\mbox{-}modular} under the \textit{Independent Cascade Model} of diffusion. We propose an incremental greedy strategy for this problem and show, with minor modification it gives $(1-\frac{1}{\sqrt{e}})$\mbox{-}factor approximation guarantee on the earned benefit. Next, by exploiting the sub\mbox{-}modularity property of the benefit function, we improve the efficiency of the proposed greedy algorithm. Then, we propose a hop\mbox{-}based heuristic method, which works based on the computation of the `expected earned benefit' of the effective neighbors corresponding to the target nodes. Finally, we perform a series of extensive experiments with four real\mbox{-}life, publicly available social network datasets. From the experiments, we observe that the seed sets selected by the proposed algorithms can achieve more benefit compared to many existing methods. Particularly, the hop\mbox{-}based approach is found to be more efficient than the other ones for solving this problem.