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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Bamboo Trimming Revisited: Simple Algorithms Can Do Well Too
John Kuszmaul · 2022-01-19 · via cs.DS updates on arXiv.org

The bamboo trimming problem considers $n$ bamboo with growth rates $h_1, h_2, \ldots, h_n$ satisfying $\sum_i h_i = 1$. During a given unit of time, each bamboo grows by $h_i$, and then the bamboo-trimming algorithm gets to trim one of the bamboo back down to height zero. The goal is to minimize the height of the tallest bamboo, also known as the backlog. The bamboo trimming problem is closely related to many scheduling problems, and can be viewed as a variation of the widely-studied fixed-rate cup game, but with constant-factor resource augmentation. Past work has given sophisticated pinwheel algorithms that achieve the optimal backlog of 2 in the bamboo trimming problem. It remained an open question, however, whether there exists a simple algorithm with the same guarantee -- recent work has devoted considerable theoretical and experimental effort to answering this question. Two algorithms, in particular, have appeared as natural candidates: the Reduce-Max algorithm (which always cuts the tallest bamboo) and the Reduce-Fastest$(x)$ algorithm (which cuts the fastest-growing bamboo out of those that have height at least $x$). Both algorithms are conjectured to achieve backlog 2. This paper improves the bounds for both Reduce-Fastest and Reduce-Max. Among other results, we show that the exact optimal backlog for Reduce-Fastest$(x)$ is $x + 1$ for all $x \ge 2$ (proving a conjecture of D'Emidio, Di Stefano, and Navarra in the case of $x = 2$), and we show that Reduce-Fastest$(1)$ does not achieve backlog 2 (disproving a conjecture of D'Emidio, Di Stefano, and Navarra). Finally, we show that there is a different algorithm, which we call the Deadline-Driven Strategy, that is both very simple and achieves the optimal backlog of 2. This resolves the question as to whether there exists a simple worst-case optimal algorithm for the bamboo trimming problem.