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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Lagrangian Simulation Volume-Based Contour Tree Simplific...
Domantas Dilys, Hamish Carr, Steven Boeing · 2025-08-20 · via cs.DS updates on arXiv.org

Many scientific and engineering problems are modelled by simulating scalar fields defined either on space-filling meshes (Eulerian) or as particles (Lagrangian). For analysis and visualization, topological primitives such as contour trees can be used, but these often need simplification to filter out small-scale features. For parcel-based convective cloud simulations, simplification of the contour tree requires a volumetric measure rather than persistence. Unlike for cubic meshes, volume cannot be approximated by counting regular vertices. Typically, this is addressed by resampling irregular data onto a uniform grid. Unfortunately, the spatial proximity of parcels requires a high sampling frequency, resulting in a massive increase in data size for processing. We therefore extend volume-based contour tree simplification to parcel-in-cell simulations with a graph adaptor in Viskores (VTK-m), using Delaunay tetrahedralization of the parcel centroids as input. Instead of relying on a volume approximation by counting regular vertices -- as was done for cubic meshes -- we adapt the 2D area splines reported by Bajaj et al. 10.1145/259081.259279, and Zhou et al. 10.1109/TVCG.2018.2796555. We implement this in Viskores (formerly called VTK-m) as prefix-sum style hypersweeps for parallel efficiency and show how it can be generalized to compute any integrable property. Finally, our results reveal that contour trees computed directly on the parcels are orders of magnitude faster than computing them on a resampled grid, while also arguably offering better quality segmentation, avoiding interpolation artifacts.