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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
The Price of Information in Combinatorial Optimization
Sahil Singla · 2017-11-01 · via cs.DS updates on arXiv.org

Consider a network design application where we wish to lay down a minimum-cost spanning tree in a given graph; however, we only have stochastic information about the edge costs. To learn the precise cost of any edge, we have to conduct a study that incurs a price. Our goal is to find a spanning tree while minimizing the disutility, which is the sum of the tree cost and the total price that we spend on the studies. In a different application, each edge gives a stochastic reward value. Our goal is to find a spanning tree while maximizing the utility, which is the tree reward minus the prices that we pay. Situations such as the above two often arise in practice where we wish to find a good solution to an optimization problem, but we start with only some partial knowledge about the parameters of the problem. The missing information can be found only after paying a probing price, which we call the price of information. What strategy should we adopt to optimize our expected utility/disutility? A classical example of the above setting is Weitzman's "Pandora's box" problem where we are given probability distributions on values of $n$ independent random variables. The goal is to choose a single variable with a large value, but we can find the actual outcomes only after paying a price. Our work is a generalization of this model to other combinatorial optimization problems such as matching, set cover, facility location, and prize-collecting Steiner tree. We give a technique that reduces such problems to their non-price counterparts, and use it to design exact/approximation algorithms to optimize our utility/disutility. Our techniques extend to situations where there are additional constraints on what parameters can be probed or when we can simultaneously probe a subset of the parameters.