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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Vector TSP: A Traveling Salesperson Problem with Racetrac...
Arnaud Casteigts, Mathieu Raffinot, Mikhail Raskin, Jason Schoet · 2020-06-06 · via cs.DS updates on arXiv.org

We study a new version of the Traveling Salesperson Problem, called \VectorTSP, where the traveler is subject to discrete acceleration constraints, as defined in the paper-and-pencil game Racetrack (also known as Vector Racer). In this model, the degrees of freedom at a certain point in time depends on the current velocity, and the speed is not limited. The paper introduces this problem and initiates its study, discussing also the main differences with existing versions of TSP. Not surprisingly, the problem turns out to be NP-hard. A key feature of \VectorTSP is that it deals with acceleration in a discrete, combinatorial way, making the problem more amenable to algorithmic investigation. The problem involves two layers of trajectory planning: (1) the order in which cities are visited, and (2) the physical trajectory realizing such a visit, both interacting with each other. This interaction is formalized as an interactive protocol between a high-level tour algorithm and a trajectory oracle, the former calling the latter repeatedly. We present an exact implementation of the trajectory oracle, adapting the A* algorithm for paths over multiple checkpoints whose ordering is \emph{given} (this algorithm being possibly of independent interest). To motivate the problem further, we perform experiments showing that the naive approach consisting of solving the instance as an \EuclideanTSP first, then optimizing the trajectory of the resulting tour, is typically suboptimal and outperformed by simple (but dedicated) heuristics.