惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
V2EX
IT之家
IT之家
博客园 - 叶小钗
雷峰网
雷峰网
T
Tailwind CSS Blog
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
S
SegmentFault 最新的问题
Apple Machine Learning Research
Apple Machine Learning Research
爱范儿
爱范儿
博客园 - 【当耐特】
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
大猫的无限游戏
大猫的无限游戏
Last Week in AI
Last Week in AI
月光博客
月光博客
酷 壳 – CoolShell
酷 壳 – CoolShell
Jina AI
Jina AI
博客园 - Franky
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
宝玉的分享
宝玉的分享
阮一峰的网络日志
阮一峰的网络日志
Hugging Face - Blog
Hugging Face - Blog
博客园 - 司徒正美

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Tiers for peers: a practical algorithm for discovering hi...
Nikolaj Tatti · 2019-02-05 · via cs.DS updates on arXiv.org

Interactions in many real-world phenomena can be explained by a strong hierarchical structure. Typically, this structure or ranking is not known; instead we only have observed outcomes of the interactions, and the goal is to infer the hierarchy from these observations. Discovering a hierarchy in the context of directed networks can be formulated as follows: given a graph, partition vertices into levels such that, ideally, there are only edges from upper levels to lower levels. The ideal case can only happen if the graph is acyclic. Consequently, in practice we have to introduce a penalty function that penalizes edges violating the hierarchy. A practical variant for such penalty is agony, where each violating edge is penalized based on the severity of the violation. Hierarchy minimizing agony can be discovered in $O(m^2)$ time, and much faster in practice. In this paper we introduce several extensions to agony. We extend the definition for weighted graphs and allow a cardinality constraint that limits the number of levels. While, these are conceptually trivial extensions, current algorithms cannot handle them, nor they can be easily extended. We solve the problem by showing the connection to the capacitated circulation problem, and we demonstrate that we can compute the exact solution fast in practice for large datasets. We also introduce a provably fast heuristic algorithm that produces rankings with competitive scores. In addition, we show that we can compute agony in polynomial time for any convex penalty, and, to complete the picture, we show that minimizing hierarchy with any concave penalty is an NP-hard problem.