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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Linear Sketching over $\mathbb F_2$
Sampath Kannan, Elchanan Mossel, Grigory Yaroslavtsev · 2016-11-07 · via cs.DS updates on arXiv.org

We initiate a systematic study of linear sketching over $\mathbb F_2$. For a given Boolean function $f \colon \{0,1\}^n \to \{0,1\}$ a randomized $\mathbb F_2$-sketch is a distribution $\mathcal M$ over $d \times n$ matrices with elements over $\mathbb F_2$ such that $\mathcal Mx$ suffices for computing $f(x)$ with high probability. We study a connection between $\mathbb F_2$-sketching and a two-player one-way communication game for the corresponding XOR-function. Our results show that this communication game characterizes $\mathbb F_2$-sketching under the uniform distribution (up to dependence on error). Implications of this result include: 1) a composition theorem for $\mathbb F_2$-sketching complexity of a recursive majority function, 2) a tight relationship between $\mathbb F_2$-sketching complexity and Fourier sparsity, 3) lower bounds for a certain subclass of symmetric functions. We also fully resolve a conjecture of Montanaro and Osborne regarding one-way communication complexity of linear threshold functions by designing an $\mathbb F_2$-sketch of optimal size. Furthermore, we show that (non-uniform) streaming algorithms that have to process random updates over $\mathbb F_2$ can be constructed as $\mathbb F_2$-sketches for the uniform distribution with only a minor loss. In contrast with the previous work of Li, Nguyen and Woodruff (STOC'14) who show an analogous result for linear sketches over integers in the adversarial setting our result doesn't require the stream length to be triply exponential in $n$ and holds for streams of length $\tilde O(n)$ constructed through uniformly random updates. Finally, we state a conjecture that asks whether optimal one-way communication protocols for XOR-functions can be constructed as $\mathbb F_2$-sketches with only a small loss.