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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Can Like Attract Like? A Study of Homonymous Gathering in...
Stéphane Devismes, Yoann Dieudonné, Arnaud Labourel · 2025-10-29 · via cs.DS updates on arXiv.org

A team of mobile agents, starting from distinct nodes of a network, have to meet at the same node and declare that they all met. Agents execute the same algorithm, which they start when activated by an adversary or by an agent entering their initial node. When activated, agents traverse edges of the network in synchronous rounds. Their perception and communication are strictly local. This task, known as gathering, is a central problem in distributed mobile systems. Most prior work focuses on minimizing its time complexity, i.e., the worst-case number of rounds between the start of the earliest agent and the task completion. To break possible symmetries, deterministic solutions typically assume that agents have pairwise distinct IDs, called labels, known only to themselves. But must all labels be pairwise distinct to guarantee deterministic gathering? We address this question by considering agents that may share the same label. A team L is said to be gatherable if, for every initial setting of L, there is an algorithm that solves gathering. Our contribution is threefold. (1) We give a full characterization of the gatherable teams. (2) We design an algorithm that gathers all of them in poly$(n,\logλ)$ time, where $n$ (resp. $λ$) is the graph order (resp. the smallest label in L). This algorithm requires the agents to initially share only $O(\log \log \log μ)$ bits of common knowledge, where $μ$ is the largest label multiplicity in L. (3) We show this dependency is almost optimal to get a poly$(n,\logλ)$-time complexity. As a by-product, we get the first deterministic poly$(n,\logλ)$-time algorithm requiring no common knowledge to gather any team when all labels are distinct. Known to be achievable for two-agent teams, extending this to any team size faced a major challenge: termination detection. Our techniques to address it may be of independent interest.