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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Solving the Shortest Vector Problem in $2^n$ Time via Dis...
Divesh Aggarwal, Daniel Dadush, Oded Regev, Noah Stephens-Davido · 2014-12-27 · via cs.DS updates on arXiv.org

We give a randomized $2^{n+o(n)}$-time and space algorithm for solving the Shortest Vector Problem (SVP) on n-dimensional Euclidean lattices. This improves on the previous fastest algorithm: the deterministic $\widetilde{O}(4^n)$-time and $\widetilde{O}(2^n)$-space algorithm of Micciancio and Voulgaris (STOC 2010, SIAM J. Comp. 2013). In fact, we give a conceptually simple algorithm that solves the (in our opinion, even more interesting) problem of discrete Gaussian sampling (DGS). More specifically, we show how to sample $2^{n/2}$ vectors from the discrete Gaussian distribution at any parameter in $2^{n+o(n)}$ time and space. (Prior work only solved DGS for very large parameters.) Our SVP result then follows from a natural reduction from SVP to DGS. We also show that our DGS algorithm implies a $2^{n + o(n)}$-time algorithm that approximates the Closest Vector Problem to within a factor of $1.97$. In addition, we give a more refined algorithm for DGS above the so-called smoothing parameter of the lattice, which can generate $2^{n/2}$ discrete Gaussian samples in just $2^{n/2+o(n)}$ time and space. Among other things, this implies a $2^{n/2+o(n)}$-time and space algorithm for $1.93$-approximate decision SVP.