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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Sliding Windows with Limited Storage
Paul Beame, Raphael Clifford, Widad Machmouchi · 2012-12-18 · via cs.DS updates on arXiv.org

We consider time-space tradeoffs for exactly computing frequency moments and order statistics over sliding windows. Given an input of length 2n-1, the task is to output the function of each window of length n, giving n outputs in total. Computations over sliding windows are related to direct sum problems except that inputs to instances almost completely overlap. We show an average case and randomized time-space tradeoff lower bound of TS in Omega(n^2) for multi-way branching programs, and hence standard RAM and word-RAM models, to compute the number of distinct elements, F_0, in sliding windows over alphabet [n]. The same lower bound holds for computing the low-order bit of F_0 and computing any frequency moment F_k for k not equal to 1. We complement this lower bound with a TS in \tilde O(n^2) deterministic RAM algorithm for exactly computing F_k in sliding windows. We show time-space separations between the complexity of sliding-window element distinctness and that of sliding-window $F_0\bmod 2$ computation. In particular for alphabet [n] there is a very simple errorless sliding-window algorithm for element distinctness that runs in O(n) time on average and uses O(log{n}) space. We show that any algorithm for a single element distinctness instance can be extended to an algorithm for the sliding-window version of element distinctness with at most a polylogarithmic increase in the time-space product. Finally, we show that the sliding-window computation of order statistics such as the maximum and minimum can be computed with only a logarithmic increase in time, but that a TS in Omega(n^2) lower bound holds for sliding-window computation of order statistics such as the median, a nearly linear increase in time when space is small.