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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
I/O Efficient Algorithms for Matrix Computations
Sraban Kumar Mohanty · 2010-06-08 · via cs.DS updates on arXiv.org

We analyse some QR decomposition algorithms, and show that the I/O complexity of the tile based algorithm is asymptotically the same as that of matrix multiplication. This algorithm, we show, performs the best when the tile size is chosen so that exactly one tile fits in the main memory. We propose a constant factor improvement, as well as a new recursive cache oblivious algorithm with the same asymptotic I/O complexity. We design Hessenberg, tridiagonal, and bidiagonal reductions that use banded intermediate forms, and perform only asymptotically optimal numbers of I/Os; these are the first I/O optimal algorithms for these problems. In particular, we show that known slab based algorithms for two sided reductions all have suboptimal asymptotic I/O performances, even though they have been reported to do better than the traditional algorithms on the basis of empirical evidence. We propose new tile based variants of multishift QR and QZ algorithms that under certain conditions on the number of shifts, have better seek and I/O complexities than all known variants. We show that techniques like rescheduling of computational steps, appropriate choosing of the blocking parameters and incorporating of more matrix-matrix operations, can be used to improve the I/O and seek complexities of matrix computations.