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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A cutting-plane algorithm for the Steiner team orienteeri...
Lucas Assunção, Geraldo Robson Mateus · 2020-01-03 · via cs.DS updates on arXiv.org

The Team Orienteering Problem (TOP) is an NP-hard routing problem in which a fleet of identical vehicles aims at collecting rewards (prizes) available at given locations, while satisfying restrictions on the travel times. In TOP, each location can be visited by at most one vehicle, and the goal is to maximize the total sum of rewards collected by the vehicles within a given time limit. In this paper, we propose a generalization of TOP, namely the Steiner Team Orienteering Problem (STOP). In STOP, we provide, additionally, a subset of mandatory locations. In this sense, STOP also aims at maximizing the total sum of rewards collected within the time limit, but, now, every mandatory location must be visited. In this work, we propose a new commodity-based formulation for STOP and use it within a cutting-plane scheme. The algorithm benefits from the compactness and strength of the proposed formulation and works by separating three families of valid inequalities, which consist of some general connectivity constraints, classical lifted cover inequalities based on dual bounds and a class of conflict cuts. To our knowledge, the last class of inequalities is also introduced in this work. A state-of-the-art branch-and-cut algorithm from the literature of TOP is adapted to STOP and used as baseline to evaluate the performance of the cutting-plane. Extensive computational experiments show the competitiveness of the new algorithm while solving several STOP and TOP instances. In particular, it is able to solve, in total, 14 more TOP instances than any other previous exact algorithm and finds eight new optimality certificates. With respect to the new STOP instances introduced in this work, our algorithm solves 30 more instances than the baseline.