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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A Polynomial-Time Deterministic Approach to the Traveling...
Ali Jazayeri, Hiroki Sayama · 2016-08-05 · via cs.DS updates on arXiv.org

We propose a new polynomial-time deterministic algorithm that produces an approximated solution for the traveling salesperson problem. The proposed algorithm ranks cities based on their priorities calculated using a power function of means and standard deviations of their distances from other cities and then connects the cities to their neighbors in the order of their priorities. When connecting a city, a neighbor is selected based on their neighbors' priorities calculated as another power function that additionally includes their distance from the focal city to be connected. This repeats until all the cities are connected into a single loop. The time complexity of the proposed algorithm is $O(n^2)$, where $n$ is the number of cities. Numerical evaluation shows that, despite its simplicity, the proposed algorithm produces shorter tours with less time complexity than other conventional tour construction heuristics. The proposed algorithm can be used by itself or as an initial tour generator for other more complex heuristic optimization algorithms.