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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
The Power of Greedy for Online Minimum Cost Matching on t...
Eric Balkanski, Yuri Faenza, Noemie Perivier · 2022-10-07 · via cs.DS updates on arXiv.org

We consider the online minimum cost matching problem on the line, in which there are $n$ servers and, at each of $n$ time steps, a request arrives and must be irrevocably matched to a server that has not yet been matched to, with the goal of minimizing the sum of the distances between the matched pairs. Despite achieving a worst-case competitive ratio that is exponential in $n$, the simple greedy algorithm, which matches each request to its nearest available free server, performs very well in practice. A major question is thus to explain greedy's strong empirical performance. In this paper, we aim to understand the performance of greedy over instances that are at least partially random. When both the requests and the servers are drawn uniformly and independently from $[0,1]$, we show that greedy is constant competitive, which improves over the previously best-known $O(\sqrt{n})$ bound. We extend this constant competitive ratio to a setting with a linear excess of servers, which improves over the previously best-known $O(\log^3{n})$ bound. We moreover show that in the semi-random model where the requests are still drawn uniformly and independently but where the servers are chosen adversarially, greedy achieves an $O(\log{n})$ competitive ratio. When the requests arrive in a random order but are chosen adversarially, it was previously known that greedy is $O(n)$-competitive. Even though this one-sided randomness allows a large improvement in greedy's competitive ratio compared to the model where requests are adversarial and arrive in a random order, we show that it is not sufficient to obtain a constant competitive ratio by giving a tight $Ω(\log{n})$ lower bound. These results invite further investigation about how much randomness is necessary and sufficient to obtain strong theoretical guarantees for the greedy algorithm for online minimum cost matching, on the line and beyond.