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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
There is no 16-Clue Sudoku: Solving the Sudoku Minimum Nu...
Gary McGuire, Bastian Tugemann, Gilles Civario · 2012-01-02 · via cs.DS updates on arXiv.org

The sudoku minimum number of clues problem is the following question: what is the smallest number of clues that a sudoku puzzle can have? For several years it had been conjectured that the answer is 17. We have performed an exhaustive computer search for 16-clue sudoku puzzles, and did not find any, thus proving that the answer is indeed 17. In this article we describe our method and the actual search. As a part of this project we developed a novel way for enumerating hitting sets. The hitting set problem is computationally hard; it is one of Karp's 21 classic NP-complete problems. A standard backtracking algorithm for finding hitting sets would not be fast enough to search for a 16-clue sudoku puzzle exhaustively, even at today's supercomputer speeds. To make an exhaustive search possible, we designed an algorithm that allowed us to efficiently enumerate hitting sets of a suitable size.