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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Acquaintance Time of a Graph
Itai Benjamini, Igor Shinkar, Gilad Tsur · 2013-02-12 · via cs.DS updates on arXiv.org

We define the following parameter of connected graphs. For a given graph $G$ we place one agent in each vertex of $G$. Every pair of agents sharing a common edge is declared to be acquainted. In each round we choose some matching of $G$ (not necessarily a maximal matching), and for each edge in the matching the agents on this edge swap places. After the swap, again, every pair of agents sharing a common edge become acquainted, and the process continues. We define the \emph{acquaintance time} of a graph $G$, denoted by $AC(G)$, to be the minimal number of rounds required until every two agents are acquainted. We first study the acquaintance time for some natural families of graphs including the path, expanders, the binary tree, and the complete bipartite graph. We also show that for all positive integers $n$ and $k \leq n^{1.5}$ there exists an $n$-vertex graph $G$ such that $AC(G) =Θ(k)$. We also prove that for all $n$-vertex connected graphs $G$ we have $AC(G) = O\left(\frac{n^2}{\log(n)/\log\log(n)}\right)$, improving the $O(n^2)$ trivial upper bound achieved by sequentially letting each agent perform depth-first search along a spanning tree of $G$. Studying the computational complexity of this problem, we prove that for any constant $t \geq 1$ the problem of deciding that a given graph $G$ has $AC(G) \leq t$ or $AC(G) \geq 2t$ is $\mathcal{NP}$-complete. That is, $AC(G)$ is $\mathcal{NP}$-hard to approximate within multiplicative factor of 2, as well as within any additive constant factor. On the algorithmic side, we give a deterministic algorithm that given a graph $G$ with $AC(G)=1$ finds a ${\lceil n/c\rceil}$-rounds strategy for acquaintance in time $n^{c+O(1)}$. We also design a randomized polynomial time algorithm that given a graph $G$ with $AC(G)=1$ finds with high probability an $O(\log(n))$-rounds strategy for acquaintance.