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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Near Uniform Triangle Sampling Over Adjacency List Graph ...
Arijit Bishnu, Arijit Ghosh, Gopinath Mishra, Sayantan Sen · 2024-05-16 · via cs.DS updates on arXiv.org

Triangle counting and sampling are two fundamental problems for streaming algorithms. Arguably, designing sampling algorithms is more challenging than their counting variants. It may be noted that triangle counting has received far greater attention in the literature than the sampling variant. In this work, we consider the problem of approximately sampling triangles in different models of streaming with the focus being on the adjacency list model. In this problem, the edges of a graph $G$ will arrive over a data stream. The goal is to design efficient streaming algorithms that can sample and output a triangle from a distribution, over the triangles in $G$, that is close to the uniform distribution over the triangles in $G$. The distance between distributions is measured in terms of $\ell_1$-distance. The main technical contribution of this paper is to design algorithms for this triangle sampling problem in the adjacency list model with the space complexities matching their counting variants. For the sake of completeness, we also show results on the vertex and edge arrival models.