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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Motivating Time-Inconsistent Agents: A Computational Appr...
Susanne Albers, Dennis Kraft · 2016-01-04 · via cs.DS updates on arXiv.org

In this paper we investigate the computational complexity of motivating time-inconsistent agents to complete long term projects. We resort to an elegant graph-theoretic model, introduced by Kleinberg and Oren, which consists of a task graph $G$ with $n$ vertices, including a source $s$ and target $t$, and an agent that incrementally constructs a path from $s$ to $t$ in order to collect rewards. The twist is that the agent is present-biased and discounts future costs and rewards by a factor $β\in [0,1]$. Our design objective is to ensure that the agent reaches $t$ i.e.\ completes the project, for as little reward as possible. Such graphs are called motivating. We consider two strategies. First, we place a single reward $r$ at $t$ and try to guide the agent by removing edges from $G$. We prove that deciding the existence of such motivating subgraphs is NP-complete if $r$ is fixed. More importantly, we generalize our reduction to a hardness of approximation result for computing the minimum $r$ that admits a motivating subgraph. In particular, we show that no polynomial-time approximation to within a ratio of $\sqrt{n}/4$ or less is possible, unless ${\rm P}={\rm NP}$. Furthermore, we develop a $(1+\sqrt{n})$-approximation algorithm and thus settle the approximability of computing motivating subgraphs. Secondly, we study motivating reward configurations, where non-negative rewards $r(v)$ may be placed on arbitrary vertices $v$ of $G$. The agent only receives the rewards of visited vertices. Again we give an NP-completeness result for deciding the existence of a motivating reward configuration within a fixed budget $b$. This result even holds if $b=0$, which in turn implies that no efficient approximation of a minimum $b$ within a ration grater or equal to $1$ is possible, unless ${\rm P}={\rm NP}$.