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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Fast Balanced Partitioning is Hard, Even on Grids and Trees
Andreas Emil Feldmann · 2011-11-29 · via cs.DS updates on arXiv.org

Two kinds of approximation algorithms exist for the k-BALANCED PARTITIONING problem: those that are fast but compute unsatisfying approximation ratios, and those that guarantee high quality ratios but are slow. In this paper we prove that this tradeoff between runtime and solution quality is necessary. For the problem a minimum number of edges in a graph need to be found that, when cut, partition the vertices into k equal-sized sets. We develop a reduction framework which identifies some necessary conditions on the considered graph class in order to prove the hardness of the problem. We focus on two combinatorially simple but very different classes, namely trees and solid grid graphs. The latter are finite connected subgraphs of the infinite 2D grid without holes. First we use the framework to show that for solid grid graphs it is NP-hard to approximate the optimum number of cut edges within any satisfying ratio. Then we consider solutions in which the sets may deviate from being equal-sized. Our framework is used on grids and trees to prove that no fully polynomial time algorithm exists that computes solutions in which the sets are arbitrarily close to equal-sized. This is true even if the number of edges cut is allowed to increase the more stringent the limit on the set sizes is. These are the first bicriteria inapproximability results for the problem.