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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A Comparative Study on the Performance of Permutation Alg...
Youssef Bassil · 2012-05-14 · via cs.DS updates on arXiv.org

Permutation is the different arrangements that can be made with a given number of things taking some or all of them at a time. The notation P(n,r) is used to denote the number of permutations of n things taken r at a time. Permutation is used in various fields such as mathematics, group theory, statistics, and computing, to solve several combinatorial problems such as the job assignment problem and the traveling salesman problem. In effect, permutation algorithms have been studied and experimented for many years now. Bottom-Up, Lexicography, and Johnson-Trotter are three of the most popular permutation algorithms that emerged during the past decades. In this paper, we are implementing three of the most eminent permutation algorithms, they are respectively: Bottom-Up, Lexicography, and Johnson-Trotter algorithms. The implementation of each algorithm will be carried out using two different approaches: brute-force and divide and conquer. The algorithms codes will be tested using a computer simulation tool to measure and evaluate the execution time between the different implementations.