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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Online Unbounded Knapsack
Hans-Joachim Böckenhauer, Matthias Gehnen, Juraj Hromkovič, Ralf · 2024-07-02 · via cs.DS updates on arXiv.org

We analyze the competitive ratio and the advice complexity of the online unbounded knapsack problem. An instance is given as a sequence of n items with a size and a value each, and an algorithm has to decide how often to pack each item into a knapsack of bounded capacity. The items are given online and the total size of the packed items must not exceed the knapsack's capacity, while the objective is to maximize the total value of the packed items. While each item can only be packed once in the classical 0-1 knapsack problem, the unbounded version allows for items to be packed multiple times. We show that the simple unbounded knapsack problem, where the size of each item is equal to its value, allows for a competitive ratio of 2. We also analyze randomized algorithms and show that, in contrast to the 0-1 knapsack problem, one uniformly random bit cannot improve an algorithm's performance. More randomness lowers the competitive ratio to less than 1.736, but it can never be below 1.693. In the advice complexity setting, we measure how many bits of information the algorithm has to know to achieve some desired solution quality. For the simple unbounded knapsack problem, one advice bit lowers the competitive ratio to 3/2. While this cannot be improved with fewer than log(n) advice bits for instances of length n, a competitive ratio of 1+epsilon can be achieved with O(log(n/epsilon)/epsilon) advice bits for any epsilon>0. We further show that no amount of advice bounded by a function f(n) allows an algorithm to be optimal. We also study the online general unbounded knapsack problem and show that it does not allow for any bounded competitive ratio for deterministic and randomized algorithms, as well as for algorithms using fewer than log(n) advice bits. We also provide an algorithm that uses O(log(n/epsilon)/epsilon) advice bits to achieve a competitive ratio of 1+epsilon for any epsilon>0.