惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

WordPress大学
WordPress大学
B
Blog
M
MIT News - Artificial intelligence
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
P
Proofpoint News Feed
C
Check Point Blog
H
Hackread – Cybersecurity News, Data Breaches, AI and More
J
Java Code Geeks
博客园 - 叶小钗
S
SegmentFault 最新的问题
Last Week in AI
Last Week in AI
T
The Blog of Author Tim Ferriss
Microsoft Security Blog
Microsoft Security Blog
小众软件
小众软件
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
博客园 - 【当耐特】
腾讯CDC
博客园 - Franky
博客园 - 聂微东
V
Visual Studio Blog
GbyAI
GbyAI
Martin Fowler
Martin Fowler
罗磊的独立博客
Y
Y Combinator Blog

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Greedy Adversarial Equilibrium: An Efficient Alternative ...
Oren Mangoubi, Nisheeth K. Vishnoi · 2020-06-23 · via cs.DS updates on arXiv.org

Min-max optimization of an objective function $f: \mathbb{R}^d \times \mathbb{R}^d \rightarrow \mathbb{R}$ is an important model for robustness in an adversarial setting, with applications to many areas including optimization, economics, and deep learning. In many applications $f$ may be nonconvex-nonconcave, and finding a global min-max point may be computationally intractable. There is a long line of work that seeks computationally tractable algorithms for alternatives to the min-max optimization model. However, many of the alternative models have solution points which are only guaranteed to exist under strong assumptions on $f$, such as convexity, monotonicity, or special properties of the starting point. We propose an optimization model, the $\varepsilon$-greedy adversarial equilibrium, and show that it can serve as a computationally tractable alternative to the min-max optimization model. Roughly, we say that a point $(x^\star, y^\star)$ is an $\varepsilon$-greedy adversarial equilibrium if $y^\star$ is an $\varepsilon$-approximate local maximum for $f(x^\star,\cdot)$, and $x^\star$ is an $\varepsilon$-approximate local minimum for a "greedy approximation" to the function $\max_z f(x, z)$ which can be efficiently estimated using second-order optimization algorithms. We prove the existence of such a point for any smooth function which is bounded and has Lipschitz Hessian. To prove existence, we introduce an algorithm that converges from any starting point to an $\varepsilon$-greedy adversarial equilibrium in a number of evaluations of the function $f$, the max-player's gradient $\nabla_y f(x,y)$, and its Hessian $\nabla^2_y f(x,y)$, that is polynomial in the dimension $d$, $1/\varepsilon$, and the bounds on $f$ and its Lipschitz constant.