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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Sublinear Random Access Generators for Preferential Attac...
Guy Even, Reut Levi, Moti Medina, Adi Rosen · 2016-02-19 · via cs.DS updates on arXiv.org

We consider the problem of sampling from a distribution on graphs, specifically when the distribution is defined by an evolving graph model, and consider the time, space and randomness complexities of such samplers. In the standard approach, the whole graph is chosen randomly according to the randomized evolving process, stored in full, and then queries on the sampled graph are answered by simply accessing the stored graph. This may require prohibitive amounts of time, space and random bits, especially when only a small number of queries are actually issued. Instead, we propose to generate the graph on-the-fly, in response to queries, and therefore to require amounts of time, space, and random bits which are a function of the actual number of queries. We focus on two random graph models: the Barab{á}si-Albert Preferential Attachment model (BA-graphs) and the random recursive tree model. We give on-the-fly generation algorithms for both models. With probability $1-1/\mbox{poly}(n)$, each and every query is answered in $\mbox{polylog}(n)$ time, and the increase in space and the number of random bits consumed by any single query are both $\mbox{polylog}(n)$, where $n$ denotes the number of vertices in the graph. Our results show that, although the BA random graph model is defined by a sequential process, efficient random access to the graph's nodes is possible. In addition to the conceptual contribution, efficient on-the-fly generation of random graphs can serve as a tool for the efficient simulation of sublinear algorithms over large BA-graphs, and the efficient estimation of their performance on such graphs.