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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Online Bisection with Ring Demands
Mateusz Basiak, Marcin Bienkowski, Guy Even, Agnieszka Tatarczuk · 2026-02-11 · via cs.DS updates on arXiv.org

The online bisection problem requires maintaining a dynamic partition of $n$ nodes into two equal-sized clusters. Requests arrive sequentially as node pairs. If the nodes lie in different clusters, the algorithm pays unit cost. After each request, the algorithm may migrate nodes between clusters at unit cost per node. This problem models datacenter resource allocation where virtual machines must be assigned to servers, balancing communication costs against migration overhead. We study the variant where requests are restricted to edges of a ring network, an abstraction of ring-allreduce patterns in distributed machine learning. Despite this restriction, the problem remains challenging with an $Ω(n)$ deterministic lower bound. We present a randomized algorithm achieving $O(\varepsilon^{-3} \cdot \log^2 n)$ competitive ratio using resource augmentation that allows clusters of size at most $(3/4 + \varepsilon) \cdot n$. Our approach formulates the problem as a metrical task system with a restricted state space. By limiting the number of cut-edges (i.e., ring edges between clusters) to at most $2k$, where $k = Θ(1/\varepsilon)$, we reduce the state space from exponential to polynomial (i.e., $n^{O(k)}$). The key technical contribution is proving that this restriction increases cost by only a factor of $O(k)$. Our algorithm follows by applying the randomized MTS solution of Bubeck et al. [SODA 2019]. The best result to date for bisection with ring demands is the $O(n \cdot \log n)$-competitive deterministic online algorithm of Rajaraman and Wasim [ESA 2024] for the general setting. While prior work for ring-demands by Räcke et al. [SPAA 2023] achieved $O(\log^3 n)$ for multiple clusters, their approach employs a resource augmentation factor of $2+\varepsilon$, making it inapplicable to bisection.