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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Shotgun Assembly of Random Jigsaw Puzzles
Charles Bordenave, Uriel Feige, Elchanan Mossel · 2016-05-11 · via cs.DS updates on arXiv.org

In a recent work, Mossel and Ross considered the shotgun assembly problem for a random jigsaw puzzle. Their model consists of a puzzle - an $n\times n$ grid, where each vertex is viewed as a center of a piece. They assume that each of the four edges adjacent to a vertex, is assigned one of $q$ colors (corresponding to "jigs", or cut shapes) uniformly at random. Mossel and Ross asked: how large should $q = q(n)$ be so that with high probability the puzzle can be assembled uniquely given the collection of individual tiles? They showed that if $q = ω(n^2)$, then the puzzle can be assembled uniquely with high probability, while if $q = o(n^{2/3})$, then with high probability the puzzle cannot be uniquely assembled. Here we improve the upper bound and show that for any $\eps > 0$, the puzzle can be assembled uniquely with high probability if $q \geq n^{1+\eps}$. The proof uses an algorithm of $n^{Θ(1/\eps)}$ running time.