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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Exploring Hierarchies in Online Social Networks
Can Lu, Jeffrey Xu Yu, Rong-Hua Li, Hao Wei · 2015-02-15 · via cs.DS updates on arXiv.org

Social hierarchy (i.e., pyramid structure of societies) is a fundamental concept in sociology and social network analysis. The importance of social hierarchy in a social network is that the topological structure of the social hierarchy is essential in both shaping the nature of social interactions between individuals and unfolding the structure of the social networks. The social hierarchy found in a social network can be utilized to improve the accuracy of link prediction, provide better query results, rank web pages, and study information flow and spread in complex networks. In this paper, we model a social network as a directed graph G, and consider the social hierarchy as DAG (directed acyclic graph) of G, denoted as GD. By DAG, all the vertices in G can be partitioned into different levels, the vertices at the same level represent a disjoint group in the social hierarchy, and all the edges in DAG follow one direction. The main issue we study in this paper is how to find DAG GD in G. The approach we take is to find GD by removing all possible cycles from G such that G = U(G) + GD where U(G) is a maximum Eulerian subgraph which contains all possible cycles. We give the reasons for doing so, investigate the properties of GD found, and discuss the applications. In addition, we develop a novel two-phase algorithm, called Greedy-&-Refine, which greedily computes an Eulerian subgraph and then refines this greedy solution to find the maximum Eulerian subgraph. We give a bound between the greedy solution and the optimal. The quality of our greedy approach is high. We conduct comprehensive experimental studies over 14 real-world datasets. The results show that our algorithms are at least two orders of magnitude faster than the baseline algorithm.