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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Deterministic Partially Dynamic Single Source Shortest Pa...
Aaron Bernstein · 2017-05-29 · via cs.DS updates on arXiv.org

In this paper we consider the decremental single-source shortest paths (SSSP) problem, where given a graph $G$ and a source node $s$ the goal is to maintain shortest distances between $s$ and all other nodes in $G$ under a sequence of online adversarial edge deletions. In their seminal work, Even and Shiloach [JACM 1981] presented an exact solution to the problem in unweighted graphs with only $O(mn)$ total update time over all edge deletions. Their classic algorithm was the state of the art for the decremental SSSP problem for three decades, even when approximate shortest paths are allowed. A series of results showed how to improve upon $O(mn)$ if approximation is allowed, culminating in a recent breakthrough of Henzinger, Krinninger and Nanongkai [FOCS 14], who presented a $(1+ε)$-approximate algorithm for undirected weighted graphs whose total update time is near linear: $O(m^{1+o(1)}\log(W))$, where $W$ is the ratio of the heaviest to the lightest edge weight in the graph. In this paper they posed as a major open problem the question of derandomizing their result. Until very recently, all known improvements over the Even-Shiloach algorithm were randomized and required the assumption of a non-adaptive adversary. In STOC 2016, Bernstein and Chechik showed the first \emph{deterministic} algorithm to go beyond $O(mn)$ total update time: the algorithm is also $(1+ε)$-approximate, and has total update time $\tilde{O}(n^2)$. In SODA 2017, the same authors presented an algorithm with total update time $\tilde{O}(mn^{3/4})$. However, both algorithms are restricted to undirected, unweighted graphs. We present the \emph{first} deterministic algorithm for \emph{weighted} undirected graphs to go beyond the $O(mn)$ bound. The total update time is $\tilde{O}(n^2 \log(W))$.