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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Slaying Hydrae: Improved Bounds for Generalized k-Server ...
Marcin Bienkowski, Łukasz Jeż, Paweł Schmidt · 2018-10-01 · via cs.DS updates on arXiv.org

The generalized $k$-server problem is an extension of the weighted $k$-server problem, which in turn extends the classic $k$-server problem. In the generalized $k$-server problem, each of $k$ servers $s_1, \dots, s_k$ remains in its own metric space $M_i$. A request is a tuple $(r_1,\dots,r_k)$, where $r_i \in M_i$, and to service it, an algorithm needs to move at least one server $s_i$ to the point $r_i$. The objective is to minimize the total distance traveled by all servers. In this paper, we focus on the generalized $k$-server problem for the case where all $M_i$ are uniform metrics. We show an $O(k^2 \cdot \log k)$-competitive randomized algorithm improving over a recent result by Bansal et al. [SODA 2018], who gave an $O(k^3 \cdot \log k)$-competitive algorithm. To this end, we define an abstract online problem, called Hydra game, and we show that a randomized solution of low cost to this game implies a randomized algorithm to the generalized $k$-server problem with low competitive ratio. We also show that no randomized algorithm can achieve competitive ratio lower than $Ω(k)$, thus improving the lower bound of $Ω(k / \log^2 k)$ by Bansal et al.