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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Spirals and Beyond: Competitive Plane Search with Multi-S...
Konstantinos Georgiou, Caleb Jones, Matthew Madej · 2025-08-15 · via cs.DS updates on arXiv.org

We consider the problem of minimizing the worst-case search time for a hidden point target in the plane using multiple mobile agents of differing speeds, all starting from a common origin. The search time is normalized by the target's distance to the origin, following the standard convention in competitive analysis. The goal is to minimize the maximum such normalized time over all target locations, the search cost. As a base case, we extend the known result for a single unit-speed agent, which achieves an optimal cost of about $\mathcal{U}_1 = 17.28935$ via a logarithmic spiral, to $n$ unit-speed agents. We give a symmetric spiral-based algorithm where each agent follows a logarithmic spiral offset by equal angular phases. This yields a search cost independent of which agent finds the target. We provide a closed-form upper bound $\mathcal{U}_n$ for this setting, which we use in our general result. Our main contribution is an upper bound on the worst-case normalized search time for $n$ agents with arbitrary speeds. We give a framework that selects a subset of agents and assigns spiral-type trajectories with speed-dependent angular offsets, again making the search cost independent of which agent reaches the target. A corollary shows that $n$ multi-speed agents (fastest speed 1) can beat $k$ unit-speed agents (cost below $\mathcal{U}_k$) if the geometric mean of their speeds exceeds $\mathcal{U}_n / \mathcal{U}_k$. This means slow agents may be excluded if they lower the mean too much, motivating non-spiral algorithms. We also give new upper bounds for point search in cones and conic complements using a single unit-speed agent. These are then used to design hybrid spiral-directional strategies, which outperform the spiral-based algorithms when some agents are slow. This suggests that spiral-type trajectories may not be optimal in the general multi-speed setting.