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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A Strongly Subcubic Combinatorial Algorithm for Triangle ...
Adrian Dumitrescu · 2024-03-02 · via cs.DS updates on arXiv.org

We revisit the algorithmic problem of finding a triangle in a graph: We give a randomized combinatorial algorithm for triangle detection in a given $n$-vertex graph with $m$ edges running in $O(n^{7/3})$ time, or alternatively in $O(m^{4/3})$ time. This may come as a surprise since it invalidates several conjectures in the literature. In particular, - the $O(n^{7/3})$ runtime surpasses the long-standing fastest algorithm for triangle detection based on matrix multiplication running in $O(n^ω) = O(n^{2.372})$ time, due to Itai and Rodeh (1978). - the $O(m^{4/3})$ runtime surpasses the long-standing fastest algorithm for triangle detection in sparse graphs based on matrix multiplication running in $O(m^{2ω/(ω+1)})= O(m^{1.407})$ time due to Alon, Yuster, and Zwick (1997). - the $O(n^{7/3})$ time algorithm for triangle detection leads to a $O(n^{25/9} \log{n})$ time combinatorial algorithm for $n \times n$ Boolean matrix multiplication, by a reduction of V. V. Williams and R.~R.~Williams (2018).This invalidates a conjecture of A.~Abboud and V. V. Williams (FOCS 2014). - the $O(m^{4/3})$ runtime invalidates a conjecture of A.~Abboud and V. V. Williams (FOCS 2014) that any combinatorial algorithm for triangle detection requires $m^{3/2 - o(1)}$ time. - as a direct application of the triangle detection algorithm, we obtain a faster exact algorithm for the $k$-clique problem, surpassing an almost $40$ years old algorithm of Ne{š}et{ř}il and Poljak (1985). This result strongly disproves the combinatorial $k$-clique conjecture. - as another direct application of the triangle detection algorithm, we obtain a faster exact algorithm for the \textsc{Max-Cut} problem, surpassing an almost $20$ years old algorithm of R.~R.~Williams (2005).