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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Analysis of Algorithms and Partial Algorithms
Andrew MacFie · 2016-01-14 · via cs.DS updates on arXiv.org

We present an alternative methodology for the analysis of algorithms, based on the concept of expected discounted reward. This methodology naturally handles algorithms that do not always terminate, so it can (theoretically) be used with partial algorithms for undecidable problems, such as those found in artificial general intelligence (AGI) and automated theorem proving. We mention an approach to self-improving AGI enabled by this methodology. Aug 2017 addendum: This article was originally written with multiple audiences in mind. It is really best put in the following terms. Goertzel, Hutter, Legg, and others have developed a definition of an intelligence score for a general abstract agent: expected lifetime reward in a random environment. AIXI is generally the optimal agent according to this score, but there may be reasons to analyze other agents and compare score values. If we want to use this definition of intelligence in practice, perhaps we can start by analyzing some simple agents. Common algorithms can be thought of as simple agents (environment is input, reward is based on running time) so we take the goal of applying the agent intelligence score to algorithms. That is, we want to find, what are the IQ scores of algorithms? We can do some very simple analysis, but the real answer is that even for simple algorithms, the intelligence score is too difficult to work with in practice.