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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
The Madness of Multiple Entries in March Madness
Jeff Decary, David Bergman, Carlos Cardonha, Jason Imbrogno, And · 2024-07-18 · via cs.DS updates on arXiv.org

This paper explores multi-entry strategies for betting pools related to single-elimination tournaments. In such betting pools, participants select winners of games, and their respective score is a weighted sum of the number of correct selections. Most betting pools have a top-heavy payoff structure, so the paper focuses on strategies that maximize the expected score of the best-performing entry. There is no known closed-formula expression for the estimation of this metric, so the paper investigates the challenges associated with the estimation and the optimization of multi-entry solutions. We present an exact dynamic programming approach for calculating the maximum expected score of any given fixed solution, which is exponential in the number of entries. We explore the structural properties of the problem to develop several solution techniques. In particular, by extracting insights from the solutions produced by one of our algorithms, we design a simple yet effective problem-specific heuristic that was the best-performing technique in our experiments, which were based on real-world data extracted from recent March Madness tournaments. In particular, our results show that the best 100-entry solution identified by our heuristic had a 2.2% likelihood of winning a $1 million prize in a real-world betting pool.