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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
On Learning Graphs with Edge-Detecting Queries
Hasan Abasi, Nader H. Bshouty · 2018-03-28 · via cs.DS updates on arXiv.org

We consider the problem of learning a general graph $G=(V,E)$ using edge-detecting queries, where the number of vertices $|V|=n$ is given to the learner. The information theoretic lower bound gives $m\log n$ for the number of queries, where $m=|E|$ is the number of edges. In case the number of edges $m$ is also given to the learner, Angluin-Chen's Las Vegas algorithm \cite{AC08} runs in $4$ rounds and detects the edges in $O(m\log n)$ queries. In the other harder case where the number of edges $m$ is unknown, their algorithm runs in $5$ rounds and asks $O(m\log n+\sqrt{m}\log^2 n)$ queries. There have been two open problems: \emph{(i)} can the number of queries be reduced to $O(m\log n)$ in the second case, and, \emph{(ii)} can the number of rounds be reduced without substantially increasing the number of queries (in both cases). For the first open problem (when $m$ is unknown) we give two algorithms. The first is an $O(1)$-round Las Vegas algorithm that asks $m\log n+\sqrt{m}(\log^{[k]}n)\log n$ queries for any constant $k$ where $\log^{[k]}n=\log \stackrel{k}{\cdots} \log n$. The second is an $O(\log^*n)$-round Las Vegas algorithm that asks $O(m\log n)$ queries. This solves the first open problem for any practical $n$, for example, $n<2^{65536}$. We also show that no deterministic algorithm can solve this problem in a constant number of rounds. To solve the second problem we study the case when $m$ is known. We first show that any non-adaptive Monte Carlo algorithm (one-round) must ask at least $Ω(m^2\log n)$ queries, and any two-round Las Vegas algorithm must ask at least $m^{4/3-o(1)}\log n$ queries on average. We then give two two-round Monte Carlo algorithms, the first asks $O(m^{4/3}\log n)$ queries for any $n$ and $m$, and the second asks $O(m\log n)$ queries when $n>2^m$. Finally, we give a $3$-round Monte Carlo algorithm that asks $O(m\log n)$ queries for any $n$ and $m$.