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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Lossless Derandomization for Undirected Single-Source Sho...
Shuyi Yan · 2025-10-14 · via cs.DS updates on arXiv.org

A common step in algorithms related to shortest paths in undirected graphs is that, we select a subset of vertices as centers, then grow a ball around each vertex until a center is reached. We want the balls to be as small as possible. A randomized algorithm can uniformly sample $r$ centers to achieve the optimal (expected) ball size of $Θ(n/r)$. A folklore derandomization is to use the $O(\log n)$ approximation for the set cover problem in the hitting set version where we want to hit all the balls with the centers. However, the extra $O(\log n)$ factor is sometimes too expensive. For example, the recent $O(m\sqrt{\log n\log\log n})$ undirected single-source shortest path algorithm [DMSY23] beats Dijkstra's algorithm in sparse graphs, but the folklore derandomization would make it dominated by Dijkstra's. In this paper, we exploit the fact that the sizes of these balls can be adaptively chosen by the algorithm instead of fixed by the input. We propose a simple deterministic algorithm achieving the optimal ball size of $Θ(n/r)$ on average. Furthermore, given any polynomially large cost function of the ball size, we can still achieve the optimal cost on average. It allows us to derandomize [DMSY23], resulting in a deterministic $O(m\sqrt{\log n\log\log n})$ algorithm for undirected single-source shortest path. In addition, we show that the same technique can also be used to derandomize the seminal Thorup-Zwick approximate distance oracle [TZ05], also without any loss in the time/space complexity.