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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Source Coding for Quasiarithmetic Penalties
Michael B. Baer · 2005-08-19 · via cs.DS updates on arXiv.org

Huffman coding finds a prefix code that minimizes mean codeword length for a given probability distribution over a finite number of items. Campbell generalized the Huffman problem to a family of problems in which the goal is to minimize not mean codeword length but rather a generalized mean known as a quasiarithmetic or quasilinear mean. Such generalized means have a number of diverse applications, including applications in queueing. Several quasiarithmetic-mean problems have novel simple redundancy bounds in terms of a generalized entropy. A related property involves the existence of optimal codes: For ``well-behaved'' cost functions, optimal codes always exist for (possibly infinite-alphabet) sources having finite generalized entropy. Solving finite instances of such problems is done by generalizing an algorithm for finding length-limited binary codes to a new algorithm for finding optimal binary codes for any quasiarithmetic mean with a convex cost function. This algorithm can be performed using quadratic time and linear space, and can be extended to other penalty functions, some of which are solvable with similar space and time complexity, and others of which are solvable with slightly greater complexity. This reduces the computational complexity of a problem involving minimum delay in a queue, allows combinations of previously considered problems to be optimized, and greatly expands the space of problems solvable in quadratic time and linear space. The algorithm can be extended for purposes such as breaking ties among possibly different optimal codes, as with bottom-merge Huffman coding.